Amiga games the
Tetris is a perennially popular game that has appeared across numerous formats. Statix has a much better idea and places the shape-matching action on top of a seesaw. As well as matching the right shapes, you have to stop the seesaw from tilting too far in either direction.
When shapes are combined, they will disappear and thus upset the balance. This sounds rather stressful, but some mellow music helps to turn Statix into a relaxing experience. Alternatively, try a two-player duel game against a friend and try to overload their side of the seesaw. In this update of the 8-bit game Choplifter , a helicopter pilot must rescue hostages and bring them back to base. The action is set in a jungle, on a battleship, and inside an ancient temple.
The graphics are updated for bit, with some nice fiery explosions. Apocalypse is a tough game. Ocean was the king of games based on films, and their traditional method was to create different sub-games based on key cinematic scenes. The result was usually lots of inferior mini-games rather than one good one, with notable exceptions such as Batman: The Movie and Robocop 3.
The developer of RoboCop 3 took the sub-game approach. There are sections where RoboCop drives, fights, flies, and shoots, but they all have a similar feel and are knitted together with atmospheric cutscenes. The shooting sections are the highlight, as Robocop wanders around corridors killing criminals using his H.
This one was also notorious for introducing a piracy-battling dongle system. One that Ocean abandoned shortly afterward…. A group of sixteen tanks is split into four units that are each controlled in a separate quarter of the screen. In order to concentrate on one unit, each quarter can be expanded to fill the whole view. The game engine is interesting, with 3D buildings and flat sprites for the tanks.
Beyond the tactical battles, there is also a strategic section. Pacific Islands is the second game in a trilogy that started with Team Yankee and ended with War in the Gulf. This update of Green Beret provides everything that the military enthusiast could want, including a good selection of weaponry, helicopters, hostages to rescue, medals, terrorists to kill, and a virtual career path with retirement or death at the end.
A Rambo -style knife can be used to silently cut the throat of unsuspecting bad guys. Deliverance is a sequel to Hewson game Stormlord. Although originally meant to be a straight port of the Commodore 64 version, Amiga developers Peter Verswyvelen and Kim Goossens had grander plans that involved large levels, massive sprites, and detailed graphics.
A butch warrior called The Stormlord hacks and slashes his way through weird monsters, bats, and spiders crawling up the walls and along the ceilings. As with a lot of early games of this ilk, it takes some time to learn how to play.
Each game tended to implement very custom interfaces, which made Amiga games wonderfully diverse but also a little baffling to newcomers. Ace German developer Blue Byte was the company behind The Settlers and Battle Isle , a science fiction-themed wargame that provided the game engine for Historyline.
Swapping the futuristic setting for the trenches of World War I proved to be an interesting choice. The Great War was characterized by stationary armies in trenches, and most World War I games on the Amiga, such as Knights of the Sky and Wings , are about the more mobile war in the air. World War II was much more common in games.
Although an intro sequence covers the assassination of Archduke Franz Ferdinand and the origins of the war, Historyline also contains a good amount of period information in the game itself. This helicopter simulator was a game from Core Design, of Tomb Raider fame, who clearly decided that a Psygnosis-style introduction was in order.
Thunderhawk takes an arcade-style, action-based approach to helicopters, but uses the mouse rather than the joystick for basic flight controls. The game engine is fast and fluid, and there are six campaigns, from Europe to Alaska, with a wide selection of weapons and aircraft.
Further Reading: 20 Best Dystopian Games. It is debatable whether it was a wise decision to house all the best escapees in the same place.
Each of the four men is housed in his own quarters and need to explore German areas to find the necessary escape items. The isometric view engine and graphics build a sense of location.
There are disguises, a daily routine, keys, men acting as lookouts, solitary confinement, and, of course, tunnels. Whistling The Great Escape tune during play is optional but recommended. Somehow, Doom appeared in , and it was called Corporation. The idea is to penetrate a multi-storey building as a secret agent with James Bond gadgets, including a jet pack. The corridors and rooms of the building are populated by robots and monster holograms.
Corporation came with an offer to digitize your face and load it into the game via a floppy data disk. The others involve a mountain fortress, a cruise ship, and a missile factory in the desert. The gameplay is similar to Laser Squad and UFO: Enemy Unknown with carefully equipped squads first deploying and then making turn-based moves based on a limited number of action points.
The original version of Sabre Team for the Amiga was slow to process turns, but the version for the Amiga and CD32 resolves that problem. Special forces missions are always gripping, and games like Sabre Team and Hostages live on today in the form of tactical first-person shooters like Rainbow Six.
In the beginning, there was Crazy Cars and it was bad. Then there was Crazy Cars II and it was bad, too. Now it could race alongside the Lotus games and Jaguar XJ Apart from the licensed name change, the major difference between Crazy Cars III and Lamborghini American Challenge is the split-screen mode that allows two players to race against each other. The driving model feels fluid and the races are spread across the U.
There are cops, gambling, car upgrades, and everything else you might expect from a street racing game. This is a compilation of 20 Infocom text adventures that covers fantasy, science fiction, adventure, mystery, and horror.
Infocom was the king of interactive fiction and The Lost Treasures is well named. As well as six floppy disks, the chunky box contains a page manual and a handful of documents and maps. These are games that require a lot of reading. Bloodwych is a dungeon crawler RPG with distinctive box cover art by fantasy artist Chris Achilleos, who may be familiar to readers of Fighting Fantasy books. The game distinguishes itself from RPGs like Dungeon Master and Eye of the Beholder by its simultaneous two-player mode and split screen.
Of course, multiplayer games that used a split screen had the unfortunate drawback of allowing your opponent to peek at your part of the screen. Another interesting feature of Bloodwych is a detailed conversation system that allows you to talk to both enemies and members of your own party.
There was an expansion called Bloodwych: The Extended Levels that added new places to explore. In the strategy game Millennium 2. Batman: The Movie. Rocksteady Studios brought use the definite Batman games with its Arkham series, but the closest we got to it back in was Batman: The Movie on Amiga.
Based on the original Tm Burton film, the game was an action-packed romp across Gotham City that saw players slinging Batarangs at anything that moved, hurtling along the streets in the Batmobile, and piloting the Batwing.
Developer Ocean embraced various types of gameplay, and the result was one of the best superhero games of the '80s. Alien Breed. Team 17's Alien Breed combined elements of Gauntlet with James Cameron's Aliens , merging these influences to create one of the finest top-down shooters on the Amiga.
It was space marine action at its best - darkly atmospheric and an absolute blast both solo and in multiplayer mode. There are few things more satisfying than laying waste to hordes of intergalactic nasties with a meaty arsenal. Every gaming system needs a cute, cartoony platformer that appeals to all the family, and the Amiga had Superfrog among others. Controlling an anthropomorphic amphibian, players bounced their way across colourful stages, marvelling at the cartoon-quality visuals and flawless scrolling.
Superfrog is a considered a near-flawless example of its genre. Worms took multiplayer gaming to lofty new heights when the original hit the Amiga in It was a unique game that defied categorisation.
The graphics were humble, the controls were simplistic, but was there anything more satisfying than smiting your enemies with banana bombs and sheep? The Chaos Engine. Players were tasked with blasting their way through four monster-infested worlds en-route to dismantling the titular doomsday machine, the source of Britain's woes.
There was never a dull moment when the bullets were flying and the pulsating industrial soundtrack was the perfect accompaniment to the chaos. Flashback: The Quest for Identity. Cinematic platformers enjoyed a renaissance in the early s and Flashback: The Quest for Identity served as a showcase for the latest advancements in this field.
Engaging puzzles and a gripping story kept us invested throughout, but the hand-drawn backdrops and rotoscoped animation were its star qualities. Flashback went on to secure a place in the Guinness World Records as the bestselling French game of all time. Sid Meier's Civilization. Sid Meier's Civilization is one of the most important strategy games ever made and any fan of the genre in its current form owes this turn-based masterpiece a debt of gratitude.
The game blended exploration, economics, conquest and diplomacy, and was so rich in scope that it was practically limitless. We felt like an omnipotent world ruler every time we played, and those memories have stood the test of time. Dune 2. Dune 2 was by no means the first real-time strategy game to invade home computers, but it raised the bar for the genre and established a formula that became the standard for years to come.
Another Bitmap Brother classic rounds off our list. Oh noooooo! Since it played best using a mouse, Lemmings was very clearly tailored to the Amiga.
The original version also included 20 two-player levels that showed off the fact you could plug in two mice to the Amiga and use them simultaneously — a very unique feature at the time. Sony now owns the publishing rights after acquiring original publisher Psygnosis, and versions of the classic title are available for both the PSP and the PlayStation 3. Jones later went on to build the Grand Theft Auto franchise and has recently completed Crackdown for the Xbox Stand-out tables included the music-themed Beat Box and the rocket launch-themed Ignition.
Pinball games often lacked quality gameplay due to the absence of accurate pinball physics, but the Amiga had enough processing power to handle the physics, the faked-up dot-matrix display, multiple play modes and other bells and whistles. The game itself produced a whole mess of sequels, including Pinball Fantasies and Pinball Illusions.
It also helped birth console pinball games such as True Pinball. Digital Illusions went on to create the Battlefield series and was later acquired by Electronic Arts. Sceners who make videos about our beloved computer. Musician, that brought us soundtracks for Aladdin, SWIV and more answered our questions about his music career.
Jason contributed his music to many Amiga games such as Uridium 2, Ruff n Tumble, Paradroid 90 and more. Graeme created most of the graphics for Lemmings 2, but this interview focuses on DMA's masterpiece Hired Guns, which was Graeme's most important Amiga work. Mark is the author of Overkill, Guardian and especially Gloom, which is mostly covered in this interview. Dave worked as hardware engineer in Commodore International from to its last days.
He is behind various Commodore computer systems and technolgies. Martyn is the co-founder of Team Back in the Amiga days he managed the development of most Team17 games. Random Review. Games Toplist. Votes: 2 5 10 20 30 40 50 60 70 80 90 Top Games. Worst Games. A bros site to Lemon
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